Craps Dice Combinations

Craps Dice Combinations Average ratng: 7,2/10 882 votes

You can align them to make ideal combinations on the sides of the dice to produce the desired effect. I added a picture of what set dice look like below. This is an example of the 3V dice set with a 6 on the top face. There are many, many different dice sets to experiment with and they make certain numbers appear more efficiently than others. As you know, craps is played with two dice. (By the way, the little dots on a die are called “pips.” A pip is simply a dot that symbolizes numerical value. You find pips on things like dice and dominoes.) Thirty-six (36) combinations of numbers can be rolled with two dice. Refer to the table below. Combinations Using Two Dice. Information about Craps Scoring and Points Examples The following dice combinations are examples of how to score during the game of craps: 'Natural' - 3 + 4 = 7; Point - 6 + 2 = 8; Point - 3 + 2 = 5 'Craps'1 + 1 = 2; Information about the Puck Marker The craps 'puck' or 'marker' indicates the current state of play in the game.

  1. Craps Dice Combinations List
  2. Craps Dice Combinations Rules

Learn How to Play Craps and Win Video.the Dice Combinations will help you understand the Game better. It follows that the number of possible combinations is equal to 6 x 6 = 36 as each of the two dice used in craps has six sides. Each throw of the two dice will result in one of these eleven numbers coming out. Some numbers, however, are rolled more frequently as the number of combinations that add up to them is greater.


You often hear Advantage Shooters talking about the various dice sets for controlled rolling. The flying V3's for example, or the Yo set with the sevens facing up and down table. What we often don't recognize, though, is that those two sets are exactly the same. The dice are oriented on the same axis. The shooter simply has different numbers facing 'up.' The Irish Setter shows photographs of his six favorite sets in the dice setting area. Well, the fact is these are the ONLY sets.

That's right. There are exactly six different axial sets. Again, the only difference is which number the shooter chooses to have 'up' or 'facing down table.' For simplicity sake I have arranged the sets in the chart below showing the axial faces of the individual sets. Remember, the axial set refers to the numbers showing on the SIDES (left/right) of each individual die prior to the toss. The objective is to toss the dice 'on axis' - as if there were a steel rod driven through the two dice like an automobile axle. The dice tumble or roll forward without any excessive bouncing, pitch, yaw, etc. Granted, the toss is a challenge, but you only have to control one roll out of 43 to turn the odds in your favor.

Let's look at the 34-34 set first - the left die will have the 3 on the left face and the 4 on the right face. The right die will have the 3 on the left face and the 4 on the right face. If you have a pair of dice get them out and orient them like this. For the sake of this example, let's put the hard ten facing up - the twelve facing your chest, the hard four facing down - and the aces facing toward the computer screen. This is a preferred set for the come out roll. Why? Look at the distribution of numbers it yields when rolled on axis.

There are four ways to make the seven and two ways to make the eleven. Instead of 8 naturals out of 36 combinations on a random roll - you have 6 naturals out of 16 combinations. The math of this should be obvious, even to those handicapped by advanced degrees.

Okay, let's assume you throw five naturals before establishing a point - which turns out to be a ten. What do you do next?

You have your choice of two axial sets. The first is the 52-52, which provides you with two ways to hit the ten when rolled on axis. But look at the incidence of sevens in this combination. There are four ways to make the sevens with this set - when rolled on axis.

So a better choice is to switch to the 34-16 set - which reduces the incidence of the seven to two ways. Suddenly, instead of having 2-1 odds against winning on the ten - it is an even money bet. Suddenly, you have a 2-1 ADVANTAGE over the house on the free odds bet on the ten.

That, my friend, is what dice setting and controlled rolling is all about.
COMBINATIONS PRODUCING THESE DICE TOTALS

DICE SET

2

3

4

5

6

7

8

9

10

11

12

D
I
S
T
R
I
B
U
T
I
O
N

34-34 (straight 6's)

1

2

1

0

2

4

2

0

1

2

1

52-52 (parallel 6's)

1

0

2

2

1

4

1

2

2

0

1

16-16 (PARR all 7's)

0

0

1

2

3

4

3

2

1

0

0

34-52 (crossed 6's)

1

1

1

2

2

2

2

2

1

1

1

34-16 (mini V)

0

1

2

2

2

2

2

2

2

1

0

52-16 (V 3's)

0

1

1

2

3

2

3

2

1

1

0


Craps is some of the most fun you’ll have in the casino. However, if you want to be an educated craps player, you’ll need to understand some of the probability and odds involved with rolling a pair of dice.

Craps is always played with two dice, each of which is shaped like a cube less than an inch wide. Unlike the dice you’ll buy at your local game store for board games or RPGs, the dice used in craps have sharp edges and pointed corners.

Craps dice are also bigger than the dice you’ll find in a game like Yahtzee or Monopoly. Most of the time, a casino will imprint their logo on the dice they’re using, too. The dice are red, but they’re also translucent, so you can see that there are no weights attached.

Craps shooters often get on hot streaks. If a shooter gets on too hot a streak, the boxman will pause the game to examine the dice to make sure there’s no funny business going on.

The number of possible combinations on a pair of dice is what the game is built around. That’s also the subject of this post: how the dice combinations work in a game of craps.

What Combinations Are There?


Each die has six sides, and they’re numbered from 1 through 6, using dots. If you add the numbers on opposite sides of the dice together, you always get seven. So the 1 and the 6 are opposite each other, the 2 and the 5 are opposite each other, and the 3 and the 4 are opposite each other.

You have a total of 36 possible combinations – you have six possible combinations on one die and six possible combinations on the other die. Out of these 36 possible combinations, you have 11 possible totals.

Craps Dice Combinations List

Here are the possibilities:

  1. A total of 2, which can be made up of only one combination: a 1 on each die
  2. A total of 3, which can be made up of two different combinations: a 1 on the first die and a 2 on the second die; or a 2 on the first die and a 1 on the second die
  3. A total of 4, which can be made up of three different combinations: 1 – 3, 2 – 2, 3 – 1
  4. A total of 5, which can be made up of four different combinations: 1 – 4, 2 – 3, 3 – 2, 4 – 1
  5. A total of 6, which can be made up of five different combinations: 1 – 5, 2 – 4, 3 – 3, 4 – 2, 5 – 1
  6. A total of 7, which can be made up of six different combinations: 1 – 6, 2 – 5, 3 – 4, 4 – 3, 5 – 2, 1 – 6
  7. A total of 8, which can be made up of five different combinations: 2 – 6, 3 – 5, 4 – 4, 5 – 3, 6 – 2
  8. A total of 9, which can be made up of four different combinations: 3 – 6, 4 – 5, 5 – 4, 6 – 3
  9. A total of 10, which can be made up of three different combinations: 4 – 6, 5 – 5, 6 – 4
  10. A total of 11, which can be made up of two different combinations: 5 – 6, 6 – 5
  11. A total of 12, which be made up of only one combination: a 6 on each die

If you look at this closely, you’ll notice that it makes a symmetrical bell curve. Also, the number of combinations that create a specific total can be divided by 36 to get the probability of getting that total.

A Note on Probability

Probability is a way to measure how likely it is that an event will occur. For our purposes, an event is a total on two dice.

Probability is just a ratio comparing the number of ways something can happen with the total number of possible events.

For Example:
If you want to know the probability of rolling a 7, you just divide the number of ways you can get a 7 (there are six ways) by the total number of possibilities (36).

Six divided by 36 is the same as 1/6, which is also the same at 16.67%.

When it comes to craps, it’s often useful to use odds as your preferred format for expressing probability. To do that, you just compare the number of ways something can’t happen with the number of ways it can. For example, the odds of rolling a 7 are 5 to 1. They’re actually 30 to six, but you reduce, just like you would a fraction.

You can compare the probability of winning a bet with the payout odds to see what kind of mathematical edge your land-based casino has on a specific bet.

This is the beginning of craps wisdom.

The Point Numbers


The point numbers are 4, 5, 6, 8, 9, and 10.

The 4 and the 10 have three possible combinations, making them the least likely of the point numbers to get rolled.

The 5 and the 9 have four possible combinations, and the 6 and the 8 have five possible combinations.

The odds of a 7 coming up before a 4 is easy to calculate. You have six possible combinations totaling 7 versus three possible combinations totaling 4.

That’s 2 to 1 odds.

The odds are the same for rolling a 10.

The odds of a 7 coming up before a 5 (or a 9) are six versus four, or 3 to 2 odds.

The odds of a 7 coming up before a 6 (or an 8) are six versus five, or 6 to 5 odds.

When the shooter makes a point, it’s his job to roll that point total again before rolling a 7.

Now, you know the odds that he’ll succeed.

Proposition Bets


One of the worst bets you can make at a craps table is a proposition bet. This is usually a bet on a specific total on the next roll. Depending on the number, the odds might look like the following examples.

If you’re looking at a 2 (snake eyes), the odds of winning are 35 to 1.

If you’re looking at a 12, you face the same odds.

Dice

If you’re looking at a 3, the odds of winning are 17 to 1. The same holds true for a total of 11.

If you’re betting on “any 7,” the odds of winning are 5 to 1.

If these bets paid off at those odds, you’d be facing a house edge of zero. If you played long enough, you’d break even or come close to tie.

But the casino isn’t in the business of breaking even. It’s in the money of making a profit.

Combinations

That’s why they set the payouts for these proposition bets much lower than the odds of winning them.

For Example:
If you bet on the shooter rolling a 2, you face 35 to 1 odds. If you win, though, you only get a 30 to 1 payout.

Statistically, 36 bets of $100 each would mean losing $3500 on your 35 losing rolls and winning $3000 on your one winning roll.

Your net loss is $500.

Average that out by 36 rolls of the dice, and you’ve lost an average of $13.89 per bet or 13.89% of your action.

That’s the house edge, and it’s a huge number.

The “any 7” bet is another proposition bet which is always a one-roll bet, by the way. It’s a bet that the total will be 7 on the next roll.

The odds of winning this one are 5 to 1, but the payout is only 4 to 1.

You can calculate the house edge on this bet easily, too.

Craps Dice Combinations

Assume six perfect rolls betting $100 each.

You’ll lose five of those bets for a total of $500 lost.

On the one bet you win, you’ll get a $400 payout.

Dice

Craps Dice Combinations Rules

Games

Your net loss over six rolls of the dice is $100.

Divide that by six, and you can see that the house edge on the any 7 bet is 16.67%.

By the way, when you compare these numbers with the more basic bets at the table – like the pass line bet – it’s easy to see which bets are better.

The pass line bet has a house edge of 1.41%.

On average, over enough rolls of the dice, you should lose $1.41 every time you place a $100 bet on the pass line.

But if you bet that same $100 on any 7, you’d lose $16.67.

Which one of those sounds like the better bet to you?

Conclusion

That’s as good an introduction to the dice combinations in craps as you’ll find. Once you understand the math in this blog post, you can figure out everything you need to know about every bet at the table.

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